Bei der Entwicklung von Blender 2.8 tut sich einiges. Blender bekommt eine neue Echtzeit Rendering Engine namens Eevee (Extra Easy Virtual Environment Engine).
Sieht ziemlich krass aus für Blender Verhältnisse.
Uber Shaders
Things are lit and well, but we still need materials to respond to it.
We will implement the concept of Uber shaders following the Unreal Engine 4 PBR materials. Since Eevee goal is not feature parity with UE4, don’t expect to see all the UE4 uber shaders here (car coating, human skin, …).
An Uber shader is mainly an output node. For this to work effectively we also need to implement the PyNode Shader system. This way each (Python) Node can have its own GLSL shader to be used by the engine.
Eevee Roadmap:
https://code.blender.org/2017/03/eevee-roadmap/
Blender Dev Wiki:
https://wiki.blender.org/index…2.8/Source/Viewport/Eevee
Download Latest Builds:
https://builder.blender.org/download/