Hallo Community,
ich möchte gerne ein kleines Projekt für Windows builden. Wenn ich das mache, läuft er für meinen Geschmack viel zu schnell durch und sagt innerhalb von 2 Sekunden "Build successful (oder so ähnlich). Wenn ich jetzt in das Windows Verzeichnis hinein schaue, stelle ich fest, dass die Eninge absolut gar nichts gebuildet hat. Komisch das da keine Fehlermeldung kommt...
Hier ein Auszug meines Logs der Ausgabe:
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): Das System kann den angegebenen Pfad nicht finden.
UATHelper: Packaging (Windows): Das System kann den angegebenen Pfad nicht finden.
LogDerivedDataCache: C:/Users/WebMaster/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:39.500 and deleted 0 file(s) with total size 0 MiB.
LogTurnkeySupport: Display: Adding device menu item for ASDDDK022
LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Projects/VR_Test/VR_Test/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Projects/VR_Test/VR_Test/VR_Test.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50882 -project="C:/Projects/VR_Test/VR_Test/VR_Test.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/VR_Test/VR_Test/VR_Test.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.0\Engine\Bi
naries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory="C:/Projects/VR_Test_EXE"" -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Projects/VR_Test/VR_Test/VR_Test.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50882 -project=C:/Projects/VR_Test/VR_Test/VR_Test.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Projects/VR_Test/VR_Test/VR_Test.uproject -unrealexe="C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGra
ph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=C:/Projects/VR_Test_EXE -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\WebMaster\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Projects\VR_Test\VR_Test\VR_Test.uproject
UATHelper: Packaging (Windows): VR_Test.uproject requires a temporary target.cs to be generated (OpenXR plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe VR_Test Win64 Development -Project=C:\Projects\VR_Test\VR_Test\VR_Test.uproject C:\Projects\VR_Test\VR_Test\VR_Test.uproject -NoUBTMakefiles -remoteini="C:\Projects\VR_Test\VR_Test" -skipdeploy -Manifest=C:\Projects\VR_Test\VR_Test\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\WebMaster\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Ga
mes+UE_5.0\UBT-VR_Test-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\WebMaster\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-VR_Test-Win64-Development.txt
UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (C:\Projects\VR_Test).
UATHelper: Packaging (Windows): Unhandled exception. System.ArgumentException: Path fragment '"VR_Test/Content/Objekte/20220729_komplettMelange/Geometries/\357\277\234berbau.uasset"' contains invalid directory separators.
UATHelper: Packaging (Windows): at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String[] Fragments) in d:\build\++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 92
UATHelper: Packaging (Windows): at EpicGames.Core.FileReference.Combine(DirectoryReference BaseDirectory, String[] Fragments) in d:\build\++UE5\Sync\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 169
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 277
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 243
UATHelper: Packaging (Windows): at System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.FlushMessageQueue(Boolean rethrowInNewThread)
UATHelper: Packaging (Windows): --- End of stack trace from previous location where exception was thrown ---
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.<>c.<FlushMessageQueue>b__18_0(Object edi)
UATHelper: Packaging (Windows): at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
UATHelper: Packaging (Windows): at System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows): at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
UATHelper: Packaging (Windows): Took 2,3630879s to run UnrealBuildTool.exe, ExitCode=-532462766
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\WebMaster\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-VR_Test-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): Das System kann den angegebenen Pfad nicht finden.
UATHelper: Packaging (Windows): Das System kann den angegebenen Pfad nicht finden.
Für Tipps wäre ich echt dankbar
Eine schöne Restwoche wünsche ich.
Liebe Grüße