Nach dem ich Builde oder seperat die Lights Builde, erscheint/bleibt bei mir eine Meldung im Editor:
LIGHTNING NEEDS TO BE REBUILD (40 unbuild Objects)
Wenn ich versuche zu Builden erscheint bei mir im Log folgender Fehler:
Primitives with unbuilt interactions: 40
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_9
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_5
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_4
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_3
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_29
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_28
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_27
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_26
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_25
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_24
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_2
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_16
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_1
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_8
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_7
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_6
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_36
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_35
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_34
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_33
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_32
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_31
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_30
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_23
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_22
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_21
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_20
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_19
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_18
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_17
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_15
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_14
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_13
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_12
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_11
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_10
Primitive FoliageInstancedStaticMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.InstancedFoliageActor_1.FoliageInstancedStaticMeshComponent_0
Primitive SplineMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.Landscape_2.SplineMeshComponent_577
Primitive SplineMeshComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.Landscape_2.SplineMeshComponent_1073
Primitive LandscapeComponent /Game/MAP/FPSSYSTEM.FPSSYSTEM:PersistentLevel.Landscape_2.LandscapeComponent_249
Weiter unten dann das:
MapCheck: Error: WorldSettings_1 Maps need lighting rebuilt
Habe schon ein paar Themen im Offiziellem Forum durch geschaut aber bin dort auf keine Lösung gestoßen.