Hallo ihr lieben,
nun möchte ich mein Projekt gerne auf die Oculus Brille bringen und bekomme mein Paketieren des Projektes immer eine Fehlermeldung.
Mein Anroid Button unter Plattforms ist "grün" SDK Version r25b
Mein Ziel ist zunächst das Paket local zu speichern und es dann via Meta Quest Developer Hub auf die Brille zu bekommen
Beim ersten Export hat er an der Filegrösse gemeckert, also habe ich diese in den Projektsettings unter Android geändert und ihm "Large OBB files" und "Allow Patch Obb files" angehakt
Kann mir BITTE jemand helfen?
LogSlate: Window 'Project Settings' being destroyed
LogSlate: Window 'Project Settings' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Binaries/Android/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=50326 -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" -unrealexe="C:\Pr
ogram Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="F:/AzenhasOculus" -clientconfig=Development" -nocompile -nocompileuat ]
UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
UATHelper: Packaging (Android (ASTC)): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Android (ASTC)): Starting AutomationTool...
UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=50326 -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe"
-platform=Android -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=F:/AzenhasOculus -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Android (ASTC)): Initializing script modules...
UATHelper: Packaging (Android (ASTC)): Total script module initialization time: 0.36 s.
UATHelper: Packaging (Android (ASTC)): Executing commands...
UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:
UATHelper: Packaging (Android (ASTC)): Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=r21b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites")
UATHelper: Packaging (Android (ASTC)): Will install 'Android SDK r25b'
UATHelper: Packaging (Android (ASTC)): ----------------------------------------------
UATHelper: Packaging (Android (ASTC)): Running 'C:\Program Files\Epic Games\UE_5.2\Engine/Extras/Android/SetupAndroid.bat android-32 30.0.3 3.10.2.4988404 25.1.8937393 -noninteractive'
UATHelper: Packaging (Android (ASTC)): ----------------------------------------------
UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...
UATHelper: Packaging (Android (ASTC)): ... done!
UATHelper: Packaging (Android (ASTC)): ----------------------------------------------
UATHelper: Packaging (Android (ASTC)): Finished with 0
UATHelper: Packaging (Android (ASTC)): ----------------------------------------------
UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...
UATHelper: Packaging (Android (ASTC)): ... done!
UATHelper: Packaging (Android (ASTC)): Cleaning Temp Paths...
UATHelper: Packaging (Android (ASTC)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2\Azenhas.uproject
UATHelper: Packaging (Android (ASTC)): Azenhas.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Azenhas Android Development -Project="C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2\Azenhas.uproject" "C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2\Azenhas.uproject" -NoUBTMakefiles -remoteini="C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2" -skipdeploy -Manifest="C:\Users\nicol\Documents\Unreal Engin
e 5.1\Projekte\Azenhas 5.2\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Azenhas-Android-Development.txt"
UATHelper: Packaging (Android (ASTC)): Log file: C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Azenhas-Android-Development.txt
UATHelper: Packaging (Android (ASTC)): Platform Android is not a valid platform to build. Check that the SDK is installed properly.
UATHelper: Packaging (Android (ASTC)): Took 0.5934484999999999s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Azenhas-Android-Development.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 28s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error
Hier noch die Log Files
Gruss Nicole