PackagingResults: Error: Unknown Error / ExitCode=6 (6)

  • Hallo ihr lieben,

    nun möchte ich mein Projekt gerne auf die Oculus Brille bringen und bekomme mein Paketieren des Projektes immer eine Fehlermeldung.

    Mein Anroid Button unter Plattforms ist "grün" SDK Version r25b


    Mein Ziel ist zunächst das Paket local zu speichern und es dann via Meta Quest Developer Hub auf die Brille zu bekommen


    Beim ersten Export hat er an der Filegrösse gemeckert, also habe ich diese in den Projektsettings unter Android geändert und ihm "Large OBB files" und "Allow Patch Obb files" angehakt


    Kann mir BITTE jemand helfen?


    LogSlate: Window 'Project Settings' being destroyed

    LogSlate: Window 'Project Settings' being destroyed

    LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms

    LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms

    LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)

    LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Binaries/Android/UnrealGame.target does not exist.

    LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=50326 -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" -unrealexe="C:\Pr

    ogram Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="F:/AzenhasOculus" -clientconfig=Development" -nocompile -nocompileuat ]

    UATHelper: Packaging (Android (ASTC)): Running AutomationTool...

    UATHelper: Packaging (Android (ASTC)): Using bundled DotNet SDK version: 6.0.302

    UATHelper: Packaging (Android (ASTC)): Starting AutomationTool...

    UATHelper: Packaging (Android (ASTC)): Parsing command line: -ScriptsForProject="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=50326 -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/nicol/Documents/Unreal Engine 5.1/Projekte/Azenhas 5.2/Azenhas.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe"

    -platform=Android -cookflavor=ASTC -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=F:/AzenhasOculus -clientconfig=Development -nocompile -nocompileuat

    UATHelper: Packaging (Android (ASTC)): Initializing script modules...

    UATHelper: Packaging (Android (ASTC)): Total script module initialization time: 0.36 s.

    UATHelper: Packaging (Android (ASTC)): Executing commands...

    UATHelper: Packaging (Android (ASTC)): Installed Sdk validity:

    UATHelper: Packaging (Android (ASTC)): Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=r21b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites")

    UATHelper: Packaging (Android (ASTC)): Will install 'Android SDK r25b'

    UATHelper: Packaging (Android (ASTC)): ----------------------------------------------

    UATHelper: Packaging (Android (ASTC)): Running 'C:\Program Files\Epic Games\UE_5.2\Engine/Extras/Android/SetupAndroid.bat android-32 30.0.3 3.10.2.4988404 25.1.8937393 -noninteractive'

    UATHelper: Packaging (Android (ASTC)): ----------------------------------------------

    UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...

    UATHelper: Packaging (Android (ASTC)): ... done!

    UATHelper: Packaging (Android (ASTC)): ----------------------------------------------

    UATHelper: Packaging (Android (ASTC)): Finished with 0

    UATHelper: Packaging (Android (ASTC)): ----------------------------------------------

    UATHelper: Packaging (Android (ASTC)): Scanning for envvar changes...

    UATHelper: Packaging (Android (ASTC)): ... done!

    UATHelper: Packaging (Android (ASTC)): Cleaning Temp Paths...

    UATHelper: Packaging (Android (ASTC)): BUILD SUCCESSFUL

    UATHelper: Packaging (Android (ASTC)): Setting up ProjectParams for C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2\Azenhas.uproject

    UATHelper: Packaging (Android (ASTC)): Azenhas.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)

    UATHelper: Packaging (Android (ASTC)): ********** BUILD COMMAND STARTED **********

    UATHelper: Packaging (Android (ASTC)): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Azenhas Android Development -Project="C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2\Azenhas.uproject" "C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2\Azenhas.uproject" -NoUBTMakefiles -remoteini="C:\Users\nicol\Documents\Unreal Engine 5.1\Projekte\Azenhas 5.2" -skipdeploy -Manifest="C:\Users\nicol\Documents\Unreal Engin

    e 5.1\Projekte\Azenhas 5.2\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Azenhas-Android-Development.txt"

    UATHelper: Packaging (Android (ASTC)): Log file: C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Azenhas-Android-Development.txt

    UATHelper: Packaging (Android (ASTC)): Platform Android is not a valid platform to build. Check that the SDK is installed properly.

    UATHelper: Packaging (Android (ASTC)): Took 0.5934484999999999s to run dotnet.exe, ExitCode=6

    UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\nicol\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Azenhas-Android-Development.txt)

    UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 28s

    UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=6 (6)

    UATHelper: Packaging (Android (ASTC)): BUILD FAILED

    PackagingResults: Error: Unknown Error


    Hier noch die Log Files


    Gruss Nicole