Packaging mit Gradle failt

  • Und schon wieder bin ich zu blöd für ein normales Packaging... Das hier ist aus dem Log. Meine Hauptfrage: Wie mache ich das "Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights."?




    UEDeployAndroid.FilterStdOutErr: * Try:

    UEDeployAndroid.FilterStdOutErr: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    UEDeployAndroid.FilterStdOutErr:

    UEDeployAndroid.FilterStdOutErr: 68 actionable tasks: 65 executed, 3 up-to-date

    UEDeployAndroid.FilterStdOutErr: * Get more help at https://help.gradle.org

    UEDeployAndroid.FilterStdOutErr:

    UEDeployAndroid.FilterStdOutErr: BUILD FAILED in 2m 6s

    Log.WriteException: ==============================================================================

    Log.WriteException: ERROR: cmd.exe failed with args /c "F:\Clicker2\Intermediate\Android\APK\gradle\rungradle.bat" :app:assembleRelease

    Log.WriteException: (see C:\Users\olemi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+UE4+UE_4.24\Log.txt for full exception trace)

    Log.WriteException:

    Log.WriteException: BuildException: cmd.exe failed with args /c "F:\Clicker2\Intermediate\Android\APK\gradle\rungradle.bat" :app:assembleRelease

    Log.WriteException: bei UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:Zeile 1429.

    Log.WriteException: bei UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:Zeile 3681.

    Log.WriteException: bei UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:Zeile 3856.

    Log.WriteException: bei AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:Zeile 575.

    Log.WriteException: bei Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:Zeile 35.

    Log.WriteException: bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 210.

    Log.WriteException: bei BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 39.

    Log.WriteException: bei AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:Zeile 263.

    Log.WriteException: bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 538.

    Log.WriteException: bei AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 508.

    Log.WriteException: bei AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 176.

    Log.WriteException: bei AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 88.

    Log.WriteException: bei AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:Zeile 731.

    Log.WriteException: bei AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 88.

    Log.WriteException: ==============================================================================

    Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

    Zu blöd für Unreal. Aber Unity wär noch schlimmer... *dead*

    ==== P.S.: ====
    Wer ist das?

    :gamemaker:

    == P.S. Ende ==