Problem mit Grafik auf dem Handy

  • Hallo zusammen!


    Als erstes ich bin Neu hier, allgemein Neu also Anfänger. Bin 21, Beruflich CNC-Programmierer/Einrichter im Familien Betrieb.
    Ich möchte mal in die UE4 rein schnuppern bzw. habe ich schon. Ich komme mit dem ganzen Aufbau relativ gut klar.
    Ich wollte mein PC soweit fertig machen das die Übertragung zum Handy funktioniert. Leider kommt in der App nur ton, Touch funktioniert auch, man erkennt aber nichts. Heißt: es sind nur schwarze und farbige Striche zu sehen, im Log sind auch Fehler zu erkennen.
    Ich hab viel gelesen und ein paar Dinge gelöst dennoch nicht alles.
    Hoffe mir kann jemand helfen. ?(
    Ich stell mal nur die Fehler des Logs ein.
    PS: Es ist ein Standard Projekt von UE4


    Log:


    LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
    LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png


    LogUObjectGlobals:Warning: Failed to find object 'Class None.'


    Cmd: UpdateLandscapeEditorData -warnings
    LogPlayLevel: Launcher Device ID: Android_DXT@HT23WW128844
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
    LogChunkManifestGenerator: bChunkHardReferencesOnly: 0


    LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
    LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
    LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
    LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
    LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> H:/Unreal Projects/MyProject15/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
    LogSavePackage: Save=0.57ms
    LogSavePackage: Async saving from memory to 'H:/Unreal Projects/MyProject15/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset'
    LogSavePackage: Total save time: 1.30ms
    LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/MyProject15/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
    LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
    LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0



    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2280_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1b5c_0///####STATCAT_Advanced####


    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.273745
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_20a0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1b5c_0///####STATCAT_Advanced####


    LogPlayLevel: CommandUtils.Run: Run: Took 0,126007s to run adb.exe, ExitCode=0
    LogPlayLevel: Apk='H:\Unreal Projects\MyProject15\Binaries\Android\MyProject15-armv7-es2.apk', ClientApp='H:\Unreal Projects\MyProject15\Saved\StagedBuilds\Android_DXT\Engine\Binaries\Android\UE4Game', ExeName='H:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\Android\UE4Game'
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_e14_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1b5c_0///####STATCAT_Advanced####
    LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s HT23WW128844 shell am start -n com.YourCompany.MyProject15/com.epicgames.ue4.SplashActivity
    LogPlayLevel: adb: Starting: Intent { cmp=com.YourCompany.MyProject15/com.epicgames.ue4.SplashActivity }
    LogPlayLevel: adb:
    LogPlayLevel: CommandUtils.Run: Run: Took 1,2512846s to run adb.exe, ExitCode=0
    LogPlayLevel: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED **********
    LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 (Success)
    LogPlayLevel: Completed Launch On Stage: Run Task, Time: 1.251748
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2594_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1b5c_0///####STATCAT_Advanced####
    LogPlayLevel: Domain_ProcessExit
    LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000008
    LogPlayLevel: Launch On Completed. Time: 224.011926