Hi Ich wollt euch mal zeigen, wie der Log aussieht, wenn ich es auf meiner externen Festplatte package (Kopie des Spiels und die UE5.3 sind dort ebenfalls installiert) Dort klappt das Packaging. Seht ihr vllt hier, warum ich es nicht woanders packagen kann? Vllt ist hier ja eine gute Info versteckt..
Also um genauer zu sein: habe die UE5.3 von der Festplatte geöffnet und dort mein Projekt gebrowsed und gestartet. Das geht, doch die UE5.3 direkt vom C-Laufwerk packaged nicht.
LogTurnkeySupport: Project requires temp target (Landmass plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../Nordgard/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Nordgard/Nordgard.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60069 -project="E:/Nordgard/Nordgard.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="E:/Nordgard/Nordgard.uproject" -unrealexe="E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -arc
hivedirectory="E:/Nordgard" -clientconfig=Development" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 16777216 bytes
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
LogD3D12RHI: Display: Temp texture streaming buffer not large enough, needed 8388608 bytes
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=E:/Nordgard/Nordgard.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60069 -project=E:/Nordgard/Nordgard.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/Nordgard/Nordgard.uproject -unrealexe=E:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=E:/Nordgard -clientconfig=Development -nocompile -
nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 11.90 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
Achja, und die 8K-Textures habe ich bereits runtergescaled.