LogPlatformFile: Not using cached read wrapper LogStats: Stats thread started at 0.231764 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-E89C80204A8C9DC3F256389ED6FC50D0 Session CrashGUID >==================================================== LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading HoloLens ini files took 0.03 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading TVOS ini files took 0.04 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin DataprepEditor LogPluginManager: Mounting Engine plugin DatasmithC4DImporter LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin DatasmithImporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin MatineeToLevelSequence LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin OpenXR LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin RuntimePhysXCooking LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin OculusVR LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DataprepEditor/Content/' mounted to '/DataprepEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Oculus/OculusVR/Content/' mounted to '/OculusVR/' SourceControl: Source control is disabled SourceControl: Source control is disabled PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogHMD: Failed loading OVRPlugin 1.65.0 LogInit: Build: ++UE5+Release-5.0-CL-20979098 LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0 LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0 LogInit: Net CL: 19505902 LogInit: OS: Windows 10 (22H2) [10.0.19045.2193] (), CPU: Intel(R) Core(TM) i9-10885H CPU @ 2.40GHz, GPU: Intel(R) UHD Graphics LogInit: Compiled (64-bit): Jul 7 2022 02:16:06 LogInit: Compiled with Visual C++: 19.29.30138.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.0 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 34 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created LogD3D12RHI: Aftermath initialized LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogHMD: Optional extension XR_VARJO_quad_views is not available LogHMD: Failed to create an OpenXR instance, result is XR_ERROR_RUNTIME_FAILURE. Please check if you have an OpenXR runtime installed. The following extensions were enabled: LogHMD: - XR_KHR_D3D11_enable LogHMD: - XR_KHR_D3D12_enable LogHMD: - XR_KHR_opengl_enable LogHMD: - XR_KHR_vulkan_enable LogHMD: - XR_KHR_composition_layer_depth LogHMD: - XR_KHR_visibility_mask LogHMD: - XR_KHR_binding_modification LogHMD: - XR_EXT_dpad_binding LogD3D12RHI: Found D3D12 adapter 0: NVIDIA Quadro RTX 4000 with Max-Q Design (Max supported Feature Level 12_1, shader model 6.6) LogD3D12RHI: Adapter has 8018MB of dedicated video memory, 0MB of dedicated system memory, and 32584MB of shared system memory, 2 output[s] LogD3D12RHI: Found D3D12 adapter 1: Intel(R) UHD Graphics (Max supported Feature Level 12_1, shader model 6.5) LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32584MB of shared system memory, 0 output[s] LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32584MB of shared system memory, 0 output[s] LogD3D12RHI: Chosen D3D12 Adapter Id = 0 LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor] LogHAL: Display: Platform has ~ 64 GB [68333715456 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] LogDeviceProfileManager: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/Ue4Projekt/Ue4ProjektMobile/Saved/Config/WindowsEditor/Editor.ini] LogInit: Computer: ASDDNB070 LogInit: User: UserUser LogInit: CPU Page size=4096, Cores=8 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=63.6GB (64GB approx) LogMemory: Platform Memory Stats for WindowsEditor LogMemory: Process Physical Memory: 292.72 MB used, 295.73 MB peak LogMemory: Process Virtual Memory: 264.33 MB used, 264.33 MB peak LogMemory: Physical Memory: 13199.91 MB used, 51968.20 MB free, 65168.11 MB total LogMemory: Virtual Memory: 13882.50 MB used, 61013.61 MB free, 74896.11 MB total LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" LogWindows: WindowsPlatformFeatures enabled LogInit: Physics initialised using underlying interface: Chaos LogInit: Using OS detected language (de-DE). LogInit: Using OS detected locale (de-DE). LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! LogInit: Setting process to per monitor DPI aware LogWindowsTextInputMethodSystem: Available input methods: LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME). LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled LogD3D12RHI: Emitting draw events for PIX profiling. LogD3D12RHI: [Aftermath] Aftermath enabled and primed LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled LogD3D12RHI: ID3D12Device1 is supported. LogD3D12RHI: ID3D12Device2 is supported. LogD3D12RHI: ID3D12Device3 is supported. LogD3D12RHI: ID3D12Device4 is supported. LogD3D12RHI: ID3D12Device5 is supported. LogD3D12RHI: ID3D12Device6 is supported. LogD3D12RHI: ID3D12Device7 is supported. LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported. LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported. LogD3D12RHI: Mesh shader tier 1.0 is supported LogD3D12RHI: AtomicInt64OnTypedResource is supported LogD3D12RHI: AtomicInt64OnGroupShared is supported LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported LogD3D12RHI: Shader Model 6.6 atomic64 is supported LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 LogD3D12RHI: GPU DeviceId: 0x1eb6 (for the marketing name, search the web for "GPU Device Id") LogWindows: Attached monitors: LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1030), device: '\\.\DISPLAY1' [PRIMARY] LogWindows: resolution: 2560x1440, work area: (1920, 0) -> (4480, 1400), device: '\\.\DISPLAY2' LogWindows: Found 2 attached monitors. LogWindows: EnumDisplayDevices: LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1), name: '\\.\DISPLAY1' LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:1), name: '\\.\DISPLAY2' LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0), name: '\\.\DISPLAY3' LogWindows: 3. 'NVIDIA Quadro RTX 4000 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY4' LogWindows: 4. 'NVIDIA Quadro RTX 4000 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY5' LogWindows: 5. 'NVIDIA Quadro RTX 4000 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY6' LogWindows: 6. 'NVIDIA Quadro RTX 4000 with Max-Q Design' (P:0 D:0), name: '\\.\DISPLAY7' LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 LogD3D12RHI: Adapter Name: NVIDIA Quadro RTX 4000 with Max-Q Design LogD3D12RHI: Driver Version: 517.40 (internal:31.0.15.1740, unified:517.40) LogD3D12RHI: Driver Date: 9-12-2022 LogRHI: Texture pool is 4567 MB (70% of 6525 MB) LogD3D12RHI: Async texture creation enabled LogD3D12RHI: RHI has support for 64 bit atomics LogRHI: GeForceNow SDK initialized: 0 LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyReport_0.log" -log="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyLog_0.log" -project="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" -platform=all' LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyReport_0.log" -log="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyLog_0.log" -project="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" -platform=all" ] LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5 LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' LogTargetPlatformManager: Display: Building Assets For WindowsEditor LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module AudioFormatADPCM LogTargetPlatformManager: ADPCM LogTargetPlatformManager: PCM LogTargetPlatformManager: Loaded format module AudioFormatBink LogTargetPlatformManager: BINKA LogTargetPlatformManager: Loaded format module AudioFormatOgg LogTargetPlatformManager: OGG LogTargetPlatformManager: Loaded format module AudioFormatOpus LogTargetPlatformManager: OPUS LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it LogTargetPlatformManager: Loaded format module MetalShaderFormat LogTargetPlatformManager: SF_METAL LogTargetPlatformManager: SF_METAL_MRT LogTargetPlatformManager: SF_METAL_TVOS LogTargetPlatformManager: SF_METAL_MRT_TVOS LogTargetPlatformManager: SF_METAL_SM5 LogTargetPlatformManager: SF_METAL_MACES3_1 LogTargetPlatformManager: SF_METAL_MRT_MAC LogTargetPlatformManager: Loaded format module ShaderFormatD3D LogTargetPlatformManager: PCD3D_SM6 LogTargetPlatformManager: PCD3D_SM5 LogTargetPlatformManager: PCD3D_ES31 LogTargetPlatformManager: D3D_ES3_1_HOLOLENS LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL LogTargetPlatformManager: GLSL_150_ES31 LogTargetPlatformManager: GLSL_ES3_1_ANDROID LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM LogTargetPlatformManager: VVM_1_0 LogTargetPlatformManager: Loaded format module VulkanShaderFormat LogTargetPlatformManager: SF_VULKAN_SM5 LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID LogTargetPlatformManager: SF_VULKAN_ES31 LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. LogShaderCompilers: Display: Compiling shader autogen file: D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogShaderCompilers: Display: Compiling shader autogen file: D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush LogShaderCompilers: Display: Autogen file is unchanged, skipping write. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Projects/Ue4Projekt/Ue4ProjektMobile/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Projects/Ue4Projekt/Ue4ProjektMobile/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB) LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. LogDerivedDataCache: Speed tests for C:/Users/UserUser/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds LogDerivedDataCache: Display: Performance to C:/Users/UserUser/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=195.04MBs, RandomWriteSpeed=227.90MBs. Assigned SpeedClass 'Local' LogDerivedDataCache: Using Local data cache path C:/Users/UserUser/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. LogVirtualization: VirtualizationSystem name found in ini file: None LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/Shaders/WorkingDirectory/5692/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/UserUser/AppData/Local/Temp/UnrealShaderWorkingDir/8D1757154F11BD2C9D5A81B8A14D5508/'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. LogTurnkeySupport: Completed SDK detection: ExitCode = 0 LogSlate: Using FreeType 2.10.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogHMD: Optional extension XR_VARJO_quad_views is not available LogHMD: Failed to create an OpenXR instance, result is XR_ERROR_RUNTIME_FAILURE. Please check if you have an OpenXR runtime installed. The following extensions were enabled: LogHMD: - XR_KHR_D3D11_enable LogHMD: - XR_KHR_D3D12_enable LogHMD: - XR_KHR_opengl_enable LogHMD: - XR_KHR_vulkan_enable LogHMD: - XR_KHR_composition_layer_depth LogHMD: - XR_KHR_visibility_mask LogHMD: - XR_KHR_binding_modification LogHMD: - XR_EXT_dpad_binding LogAssetRegistry: FAssetRegistry took 0.0128 seconds to start up LogEditorDomain: Display: EditorDomain is Disabled LogSerialization: UsePackageTrailer: 'false' LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). LogInit: Selected Device Profile: [WindowsEditor] LogDeviceProfileManager: Active device profile: [00000B26B1CC1340][00000B26A2547800 50] WindowsEditor LogDeviceProfileManager: Profiles: [00000B26B1CC0E00][00000B26A2540000 50] Windows, [00000B26B1CC1340][00000B26A2547800 50] WindowsEditor, [00000B26B1CC2680][00000B26A22FC800 50] WindowsServer, [00000B26B1CC08C0][00000B26A2545000 50] WindowsClient, [00000B26B1CC1180][00000B26B1CA0000 50] IOS, [00000B26B1CC2D80][00000B26B1CA5000 50] iPadAir2, [00000B26B1CC4EC0][00000B26B1CAA000 50] IPadPro, [00000B26B1CC5240][00000B26B1CA7800 50] iPadAir3, [00000B26B1CC0540][00000B26B1CAC800 50] iPadAir4, [00000B26B1CC39C0][00000B268D27C800 50] iPadMini4, [00000B26B1CC2840][00000B26B1C80000 50] iPadMini5, [0000 0B26B1CC1A40][00000B26B1C85000 50] iPadMini6, [00000B26B1CC7FC0][00000B26B1C8C800 50] iPhone6S, [00000B26B1CC8340][00000B26B1C8A000 50] iPhone7, [00000B26B1CC86C0][00000B26B1C87800 50] iPodTouch7, [00000B26B1CC3640][00000B26B1CA2800 50] iPhone6SPlus, [00000B26B1CC7E00][00000B26B1CE0000 50] iPhone7Plus, [00000B26B1CC78C0][00000B26B1CE5000 50] iPhoneSE, [00000B26B1CC8880][00000B26B1CE7800 50] iPhone8, [00000B26B1CC0700][00000B26B1CEA000 50] iPhone8Plus, [00000B26B1CC0C40][00000B26B1CEC800 50] iPhoneX, [00000B26B1CC24C0][00000B26B1C82800 50] iPhoneXS, [00000B26B1CC8C00][00000B26B1CF0000 50] iPhon eXSMax, [00000B26B1CC2BC0][00000B26B1CF5000 50] iPhoneXR, [00000B26B1CC7700][00000B26B1CF7800 50] iPhone11, [00000B26B1CC2A00][00000B26B1CFA000 50] iPhone11Pro, [00000B26B1CC5400][00000B26B1CFC800 50] iPhone11ProMax, [00000B26B1CC0000][00000B26B1CE2800 50] iPhoneSE2, [00000B26B1CC7540][00000B26B1D00000 50] iPhone12Mini, [00000B26B1CC01C0][00000B26B1D05000 50] iPhone12, [00000B26B1CC3B80][00000B26B1D07800 50] iPhone12Pro, [00000B26B1CC3800][00000B26B1D0A000 50] iPhone12ProMax, [00000B26B1CC4440][00000B26B1D0C800 50] iPhone13Mini, [00000B26B1CC0A80][00000B26B1CF2800 50] iPhone13, [00000B26B1CC4B 40][00000B26B1D10000 50] iPhone13Pro, [00000B26B1CC40C0][00000B26B1D15000 50] iPhone13ProMax, [00000B26B1CC7000][00000B26B1D17800 50] iPadPro105, [00000B26B1CC6040][00000B26B1D1A000 50] iPadPro129, [00000B26B1CC4280][00000B26B1D1C800 50] iPadPro97, [00000B26B1CC6740][00000B26B1D02800 50] iPadPro2_129, [00000B26B1CC32C0][00000B26B1D20000 50] iPad5, [00000B26B1CC1DC0][00000B26B1D25000 50] iPad6, [00000B26B1CC4600][00000B26B1D27800 50] iPad7, [00000B26B1CC2F40][00000B26B1D2A000 50] iPad8, [00000B26B1CC71C0][00000B26B1D2C800 50] iPad9, [00000B26B1CC3D40][00000B26B1D12800 50] iPadPro11, [00000B26B1 CC1F80][00000B26B1D30000 50] iPadPro2_11, [00000B26B1CC2140][00000B26B1D35000 50] iPadPro3_11, [00000B26B1CC6200][00000B26B1D37800 50] iPadPro3_129, [00000B26B1CC2300][00000B26B1D3A000 50] iPadPro4_129, [00000B26B1CC63C0][00000B26B1D3C800 50] iPadPro5_129, [00000B26B1CC7C40][00000B26B1D22800 50] AppleTV, [00000B26B1CC5940][00000B26B1D40000 50] AppleTV4K, [00000B26B1CC5780][00000B26B1D45000 50] TVOS, [00000B26B1CCA2C0][00000B26B1D4A000 50] Mac, [00000B26B1CCA640][00000B26B1D47800 50] MacEditor, [00000B26B1CC5E80][00000B26B1D4C800 50] MacClient, [00000B26B1CCA100][00000B26B1D32800 50] MacServer, [00000B26B1CCA480][00000B26B1D52800 50] Linux, [00000B26B1CCA800][00000B26B1D50000 50] LinuxEditor, [00000B26B1CC3F00][00000B26B1D57800 50] LinuxArm64Editor, [00000B26B1CC8500][00000B26B1D5A000 50] LinuxArm64, [00000B26B1CC4D00][00000B26B1D5C800 50] LinuxClient, [00000B26B1CC1880][00000B26B1D42800 50] LinuxArm64Client, [00000B26B1CC7380][00000B26B1D60000 50] LinuxServer, [00000B26B1CC47C0][00000B26B1D65000 50] LinuxArm64Server, [00000B26B1CC5CC0][00000B26B1D67800 50] Android, [00000B26B1CC9680][00000B26B1D6A000 50] Android_Preview_OpenGL, [00000B26B1CC3100][00000B26B1D6C800 50] Android_Previe w_Vulkan, [00000B26B1CC8F80][00000B26B1D55000 50] Android_Low, [00000B26B1CC1C00][00000B26B1D70000 50] Android_Mid, [00000B26B1CC94C0][00000B26B1D75000 50] Android_High, [00000B26B1CC8A40][00000B26B1D77800 50] Android_Default, [00000B26B1CC6AC0][00000B26B1D7A000 50] Android_Adreno4xx, [00000B26B1CC8180][00000B26B1D7C800 50] Android_Adreno5xx_Low, [00000B26B1CC9840][00000B26B1D62800 50] Android_Adreno5xx, [00000B26B1CCAD40][00000B26B1D80000 50] Android_Adreno6xx, [00000B26B1CC6580][00000B26B1D85000 50] Android_Adreno6xx_Vulkan, [00000B26B1CCB280][00000B26B1D87800 50] Android_Adreno7xx, [00000B2 6B1CC9BC0][00000B26B1D8A000 50] Android_Adreno7xx_Vulkan, [00000B26B1CC16C0][00000B26B1D8C800 50] Android_Mali_T6xx, [00000B26B1CCAF00][00000B26B1D72800 50] Android_Mali_T7xx, [00000B26B1CCB980][00000B26B1DA0000 50] Android_Mali_T8xx, [00000B26B1CC9D80][00000B26B1DA5000 50] Android_Mali_G71, [00000B26B1CCB440][00000B26B1DA7800 50] Android_Mali_G72, [00000B26B1CC3480][00000B26B1DAA000 50] Android_Mali_G72_Vulkan, [00000B26B1CCBEC0][00000B26B1DAC800 50] Android_Mali_G76, [00000B26B1CC6E40][00000B26B1D82800 50] Android_Mali_G76_Vulkan, [00000B26B1CCC400][00000B26B1DB0000 50] Android_Mali_G77, [00 000B26B1CC5080][00000B26B1DB5000 50] Android_Mali_G77_Vulkan, [00000B26B1CCA9C0][00000B26B1DB7800 50] Android_Mali_G78, [00000B26B1CCC080][00000B26B1DBA000 50] Android_Mali_G78_Vulkan, [00000B26B1CCC940][00000B26B1DBC800 50] Android_Mali_G710, [00000B26B1CCBB40][00000B26B1DA2800 50] Android_Mali_G710_Vulkan, [00000B26B1CCC5C0][00000B26B1DC0000 50] Android_Xclipse_920, [00000B26B1CC9F40][00000B26B1DC5000 50] Android_Xclipse_920_Vulkan, [00000B26B1CCD040][00000B26B1DC7800 50] Android_Vulkan_SM5, [00000B26B1CCAB80][00000B26B1DCA000 50] Android_PowerVR_G6xxx, [00000B26B1CCD740][00000B26B1DCC800 50 ] Android_PowerVR_GT7xxx, [00000B26B1CCBD00][00000B26B1DB2800 50] Android_PowerVR_GE8xxx, [00000B26B1CC9A00][00000B26B1DD0000 50] Android_PowerVR_GM9xxx, [00000B26B1CC6900][00000B26B1DD5000 50] Android_PowerVR_GM9xxx_Vulkan, [00000B26B1CC8DC0][00000B26B1DD7800 50] Android_TegraK1, [00000B26B1CCE000][00000B26B1DDA000 50] Android_Unknown_Vulkan, [00000B26B1CCD580][00000B26B1DDC800 50] Oculus_Quest, [00000B26B1CCDE40][00000B26B1DC2800 50] Oculus_Quest2, [00000B26B1CC7A80][00000B26B1DE0000 50] HoloLens, LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites") LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: No distributed automatic mesh merging module available LogMeshMerging: No distributed automatic mesh merging module available LogNetVersion: Ue4ProjektMobile 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 1496325789) LogSlate: Border LogSlate: BreadcrumbButton LogSlate: Default LogSlate: Icons.Save LogSlate: Icons.Toolbar.Settings LogSlate: ListView LogSlate: SoftwareCursor_CardinalCross LogSlate: SoftwareCursor_Grab LogSlate: TableView.DarkRow LogSlate: TableView.Row LogSlate: TreeView SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogHMD: PokeAHoleMaterial loaded successfully LogUObjectArray: 20625 objects as part of root set at end of initial load. LogUObjectAllocator: 5604136 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 437BE6C24D82B5A5E3D73C8907E9F3D3 | Instance: 1C19C1EC4CF4C08AB17AE3B49AE770F4 (ASDDNB070-5692). LogPython: Using Python 3.9.7 LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogPackageName: Display: FPackageName: Mount point added: 'D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/DataprepTemp/' mounted to '/Engine/DataprepCore/Transient/' SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogUProjectInfo: Found projects: LogOpenImageDenoise: OIDN starting up LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. LogCollectionManager: Loaded 0 collections in 0.002161 seconds LogFileCache: Scanning file cache for directory 'D:/Projects/Ue4Projekt/Ue4ProjektMobile/Saved/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Projects/Ue4Projekt/Ue4ProjektMobile/Content/Developers/UserUser/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'D:/Projects/Ue4Projekt/Ue4ProjektMobile/Content/Collections/' took 0.00s LogOcInput: OculusInput pre-init called LogEngine: Initializing Engine... LogHMD: Optional extension XR_VARJO_quad_views is not available LogHMD: Failed to create an OpenXR instance, result is XR_ERROR_RUNTIME_FAILURE. Please check if you have an OpenXR runtime installed. The following extensions were enabled: LogHMD: - XR_KHR_D3D11_enable LogHMD: - XR_KHR_D3D12_enable LogHMD: - XR_KHR_opengl_enable LogHMD: - XR_KHR_vulkan_enable LogHMD: - XR_KHR_composition_layer_depth LogHMD: - XR_KHR_visibility_mask LogHMD: - XR_KHR_binding_modification LogHMD: - XR_EXT_dpad_binding LogStylusInput: Initializing StylusInput subsystem. LogStats: UGameplayTagsManager::InitializeManager - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world Untitled LogAudio: Display: Initializing Audio Device Manager... LogAudio: Display: Loading Default Audio Settings Objects... LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). LogAudio: Display: Registering Engine Module Parameter Interfaces... LogAudio: Display: Audio Device Manager Initialized LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True LogAudioMixer: Display: Audio Mixer Platform Settings: LogAudioMixer: Display: Sample Rate: 48000 LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 LogAudioMixer: Display: Number of buffers to queue: 1 LogAudioMixer: Display: Max Channels (voices): 0 LogAudioMixer: Display: Number of Async Source Workers: 4 LogAudio: Display: AudioDevice MaxSources: 32 LogAudio: Display: Audio Spatialization Plugin: Resonance Audio is external send: 1 LogAudio: Display: Audio Reverb Plugin: Resonance Audio LogAudio: Display: Audio Occlusion Plugin: None (built-in). LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) LogAudioMixer: Display: Initializing Sound Submixes... LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 LogInit: FAudioDevice initialized. LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogInit: Texture streaming: Enabled LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0 LogEngineSessionManager: EngineSessionManager initialized LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" LogLiveCoding: Display: Starting LiveCoding LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development LogLiveCoding: Display: First instance in process group "UE_Ue4ProjektMobile_0x88689793", spawning console LogLiveCoding: Display: Waiting for server LogLiveCoding: Display: Successfully initialized, removing startup thread LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled TimingProfiler: Initialize TimingProfiler: OnSessionChanged LoadingProfiler: Initialize LoadingProfiler: OnSessionChanged NetworkingProfiler: Initialize NetworkingProfiler: OnSessionChanged MemoryProfiler: Initialize MemoryProfiler: OnSessionChanged LogFileCache: Scanning file cache for directory 'D:/Projects/Ue4Projekt/Ue4ProjektMobile/Content/' took 0.01s LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() SourceControl: Source control is disabled LogUnrealEdMisc: Loading editor; pre map load, took 17.884 Cmd: MAP LOAD FILE="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Content/VRTemplate/Maps/VRTemplateMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAudio: Display: Audio Device unregistered from world 'None'. LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms LogStaticMesh: StaticMesh /Game/StarterContent/Shapes/Shape_NarrowCapsule.Shape_NarrowCapsule should be resaved to improve async compilation performance. LogAudio: Display: Audio Device (ID: 1) registered with world 'VRTemplateMap'. LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem) LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 LogAIModule: Creating AISystem for world VRTemplateMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogRenderer: Warning: Deprectaed CVar r.BasePassOutputsVelocity is set to 0. Remove and use r.VelocityOutputPass instead. LogRenderer: Warning: Deprectaed CVar r.VertexDeformationOutputsVelocity is set to 0. Remove and use r.Velocity.EnableVertexDeformation instead. LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,09ms to complete. LogFileHelpers: Loading map 'VRTemplateMap' took 1.792 LogUnrealEdMisc: Total Editor Startup Time, took 19.689 LogShaderCompilers: Display: ================================================ LogShaderCompilers: Display: === FShaderJobCache stats === LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.00% LogShaderCompilers: Display: === Shader Compilation stats === LogShaderCompilers: Display: Shaders Compiled: 0 LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s LogShaderCompilers: Display: ================================================ LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint. LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogUObjectGlobals: Warning: Failed to find object 'Class None.Physics' LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) LogSlate: Took 0.000091 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogViewport: Scene viewport resized to 1322x858, mode Windowed. LogStall: Startup... LogStall: Startup complete. LogLoad: (Engine Initialization) Total time: 20.89 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogNiagara: Compiling System NiagaraSystem /Game/VRTemplate/VFX/NS_TeleportTrace.NS_TeleportTrace took 1.600538 sec, no shader worker used. LogNiagara: Compiling System NiagaraSystem /Game/VRTemplate/VFX/NS_MenuLaser.NS_MenuLaser took 1.579337 sec, no shader worker used. LogNiagara: Compiling System NiagaraSystem /Game/VRTemplate/VFX/NS_PlayAreaBounds.NS_PlayAreaBounds took 1.555727 sec, no shader worker used. LogNiagara: Compiling System NiagaraSystem /Game/VRTemplate/VFX/NS_TeleportRing.NS_TeleportRing took 1.537973 sec, no shader worker used. LogContentStreaming: Texture pool size now 1000 MB LogAssetRegistry: Asset discovery search completed in 13.2163 seconds LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) LogResonanceAudio: Display: Resonance Audio Listener is initialized LogNavigationDataBuild: Navigation data generation finished in /Game/VRTemplate/Maps/VRTemplateMap. LogTurnkeySupport: Display: Adding device menu item for ASDDNB070 LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyReport_1.log" -log="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyLog_1.log" -project="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" -Device=Win64@ASDDNB070' LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyReport_1.log" -log="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Intermediate/TurnkeyLog_1.log" -project="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" -Device=Win64@ASDDNB070" -nocompile ] LogSlate: Took 0.000271 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogTurnkeySupport: Completed device detection: Code = 0 LogTurnkeySupport: Turnkey Device: Win64@ASDDNB070: (Name=ASDDNB070, Status=Valid, Installed=10.0.19045.0, MinAllowed=10.0.18362.0, MaxAllowed=, Flags="Device_InstallSoftwareValid") LogTurnkeySupport: Display: Adding device menu item for ASDDNB070 LogDerivedDataCache: C:/Users/UserUser/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:42.788 and deleted 0 file(s) with total size 0 MiB. LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms LogSlate: Took 0.000181 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A2053B7A0541C0ACC6ED72A21A615A2BBAA64ED1), compiling. LogTurnkeySupport: Display: Adding device menu item for ASDDNB070 LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled) LogLauncherProfile: Unable to use promoted target - D:/Projects/Ue4Projekt/Ue4ProjektMobile/Binaries/Win64/UnrealGame.target does not exist. LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51938 -project="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject" -unrealexe="C:\Program Files\Epic Games\UE_5.0\Engine\Bi naries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory="D:/Projects/Ue4Projekt/Ue4ProjektMobileExe" -nodebuginfo" -nocompile ] UATHelper: Packaging (Windows): Running AutomationTool... UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51938 -project=D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/Projects/Ue4Projekt/Ue4ProjektMobile/Ue4ProjektMobile.uproject -unrealexe="C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=InstalledDerivedDataBackendGra ph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=D:/Projects/Ue4Projekt/Ue4ProjektMobileExe -nodebuginfo -nocompile UATHelper: Packaging (Windows): Log location: C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt UATHelper: Packaging (Windows): Installed Sdk validity: UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists") UATHelper: Packaging (Windows): Scanning for envvar changes... UATHelper: Packaging (Windows): ... done! UATHelper: Packaging (Windows): Cleaning Temp Paths... UATHelper: Packaging (Windows): BUILD SUCCESSFUL UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Projects\Ue4Projekt\Ue4ProjektMobile\Ue4ProjektMobile.uproject UATHelper: Packaging (Windows): Ue4ProjektMobile.uproject requires a temporary target.cs to be generated (OpenXR plugin is enabled) UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe Ue4ProjektMobile Win64 Development -Project=D:\Projects\Ue4Projekt\Ue4ProjektMobile\Ue4ProjektMobile.uproject -Clean -NoHotReload D:\Projects\Ue4Projekt\Ue4ProjektMobile\Ue4ProjektMobile.uproject -NoUBTMakefiles -remoteini="D:\Projects\Ue4Projekt\Ue4ProjektMobile" -skipdeploy -nobuilduht -log="C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-Ue4ProjektMobile-Win64-Development.txt" UATHelper: Packaging (Windows): Log file: C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-Ue4ProjektMobile-Win64-Development.txt UATHelper: Packaging (Windows): Cleaning Ue4ProjektMobile binaries... UATHelper: Packaging (Windows): Took 0,509469s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe Ue4ProjektMobile Win64 Development -Project=D:\Projects\Ue4Projekt\Ue4ProjektMobile\Ue4ProjektMobile.uproject D:\Projects\Ue4Projekt\Ue4ProjektMobile\Ue4ProjektMobile.uproject -NoUBTMakefiles -remoteini="D:\Projects\Ue4Projekt\Ue4ProjektMobile" -skipdeploy -Manifest=D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic +Games+UE_5.0\UBT-Ue4ProjektMobile-Win64-Development_2.txt" UATHelper: Packaging (Windows): Log file: C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-Ue4ProjektMobile-Win64-Development_2.txt UATHelper: Packaging (Windows): Parsing headers for Ue4ProjektMobile UATHelper: Packaging (Windows): Running UnrealHeaderTool "D:\Projects\Ue4Projekt\Ue4ProjektMobile\Ue4ProjektMobile.uproject" "D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Build\Win64\Ue4ProjektMobile\Development\Ue4ProjektMobile.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UHT-Ue4ProjektMobile-Win64-Development_2.txt" -installed UATHelper: Packaging (Windows): Reflection code generated for Ue4ProjektMobile in 1,0400418 seconds UATHelper: Packaging (Windows): Writing manifest to D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Build\Manifest.xml UATHelper: Packaging (Windows): Building Ue4ProjektMobile... UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30147 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10). UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores) UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core UATHelper: Packaging (Windows): Building 5 actions with 5 processes... UATHelper: Packaging (Windows): [1/5] Resource Default.rc2 UATHelper: Packaging (Windows): [2/5] Compile SharedPCH.Core.ShadowErrors.cpp UATHelper: Packaging (Windows): [3/5] Compile Module.Ue4ProjektMobile.cpp UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GInternalProjectName": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GInternalProjectName" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GIsGameAgnosticExe": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GIsGameAgnosticExe" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GForeignEngineDir": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GForeignEngineDir" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GLiveCodingEngineDir": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GLiveCodingEngineDir" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GLiveCodingProject": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GLiveCodingProject" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2011: "FTargetNameRegistration": "struct" Typneudefinition UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "FTargetNameRegistration" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GNameBlocksDebug": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GNameBlocksDebug" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GObjectArrayForDebugVisualizers": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GObjectArrayForDebugVisualizers" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GComplexObjectPathDebug": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GComplexObjectPathDebug" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2374: "GObjectHandlePackageDebug": Neudefinition; Mehrfachinitialisierung UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe Deklaration von "GObjectHandlePackageDebug" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new(size_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new[](size_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new(size_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new[](size_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new(size_t,std::align_val_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new[](size_t,std::align_val_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new(size_t,std::align_val_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void *operator new[](size_t,std::align_val_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "new[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,size_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,size_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,size_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,size_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,std::align_val_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,std::align_val_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,std::align_val_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,std::align_val_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,size_t,std::align_val_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,size_t,std::align_val_t)" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete(void *,size_t,std::align_val_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete" UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4ProjektMobile.cpp(4): error C2084: Funktion "void operator delete[](void *,size_t,std::align_val_t,const std::nothrow_t &) noexcept" hat bereits einen Funktionsrumpf UATHelper: Packaging (Windows): D:\Projects\Ue4Projekt\Ue4ProjektMobile\Intermediate\Source\Ue4Projekt.cpp(4): note: Siehe vorherige Definition von "delete[]" UATHelper: Packaging (Windows): Took 5,0371536s to run UnrealBuildTool.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\UserUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-Ue4ProjektMobile-Win64-Development_2.txt) UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process UATHelper: Packaging (Windows): Das System kann den angegebenen Pfad nicht finden. UATHelper: Packaging (Windows): Das System kann den angegebenen Pfad nicht finden.