The project could not be compiled. Would you like to open it in Visual Studio? Running E:/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="E:/UE4 Test Level/Neuer Ordner/Bretten_1504 4.27/Bretten_1504.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Creating makefile for Versuch_HeightmapEditor (no existing makefile) @progress push 5% Parsing headers for Versuch_HeightmapEditor Running UnrealHeaderTool "E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Bretten_1504.uproject" "E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Intermediate\Build\Win64\Versuch_HeightmapEditor\Development\Versuch_HeightmapEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Karsten\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed LogInit: Display: Loading text-based GConfig.... Reflection code generated for Versuch_HeightmapEditor in 23,5819396 seconds @progress pop Building Versuch_HeightmapEditor... Using Visual Studio 2019 14.27.29111 toolchain (F:\VisualStudio_2019\VC\Tools\MSVC\14.27.29110) and Windows 10.0.18362.0 SDK (E:\Windows Kits\10). Building 13 actions with 12 processes... @progress 'Compiling C++ source code...' 0% @progress 'Compiling C++ source code...' 8% [1/13] Default.rc2 @progress 'Compiling C++ source code...' 15% [2/13] SharedPCH.Engine.ShadowErrors.cpp @progress 'Compiling C++ source code...' 23% [3/13] TagNachWechsel.cpp @progress 'Compiling C++ source code...' 31% [4/13] Versuch_Heightmap.cpp @progress 'Compiling C++ source code...' 38% [5/13] TagNachWechsel.gen.cpp @progress 'Compiling C++ source code...' 46% [6/13] Versuch_Heightmap.init.gen.cpp @progress 'Compiling C++ source code...' 54% [7/13] TP_ThirdPersonGameMode.gen.cpp @progress 'Compiling C++ source code...' 62% [8/13] TP_ThirdPersonCharacter.gen.cpp @progress 'Compiling C++ source code...' 69% [9/13] TP_ThirdPersonGameMode.cpp @progress 'Compiling C++ source code...' 77% [10/13] TP_ThirdPersonCharacter.cpp @progress 'Compiling C++ source code...' 85% [11/13] UE4Editor-Versuch_Heightmap.lib Bibliothek "E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Intermediate\Build\Win64\UE4Editor\Development\Versuch_Heightmap\UE4Editor-Versuch_Heightmap.lib" und Objekt "E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Intermediate\Build\Win64\UE4Editor\Development\Versuch_Heightmap\UE4Editor-Versuch_Heightmap.exp" werden erstellt. @progress 'Compiling C++ source code...' 92% [12/13] UE4Editor-Versuch_Heightmap.dll Bibliothek "E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Intermediate\Build\Win64\UE4Editor\Development\Versuch_Heightmap\UE4Editor-Versuch_Heightmap.suppressed.lib" und Objekt "E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Intermediate\Build\Win64\UE4Editor\Development\Versuch_Heightmap\UE4Editor-Versuch_Heightmap.suppressed.exp" werden erstellt. TP_ThirdPersonCharacter.cpp.obj : error LNK2019: Verweis auf nicht aufgel?stes externes Symbol ""__declspec(dllimport) public: static void __cdecl UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(float,enum EOrientPositionSelector::Type)" (__imp_?ResetOrientationAndPosition@UHeadMountedDisplayFunctionLibrary@@SAXMW4Type@EOrientPositionSelector@@@Z)" in Funktion ""protected: void __cdecl ATP_ThirdPersonCharacter::OnResetVR(void)" (?OnResetVR@ATP_ThirdPersonCharacter@@IEAAXXZ)". E:\UE4 Test Level\Neuer Ordner\Bretten_1504 4.27\Binaries\Win64\UE4Editor-Versuch_Heightmap.dll : fatal error LNK1120: 1 nicht aufgel?ste Externe