Soweit ich weiss ist ja das Epic Skeleton eigentlich ein sonderfall. Somit denke ich nicht. Aber weiss gerade nicht ob man sie überhaupt direkt importieren sollte. Glaube wäre besser die Daten von c3d in fbx umzuwandeln.
"You can have FBX files with no meshes in and import only the animation if the FBX contain everything that is animated (the skeleton if you animated the bones only and the meshes if you have morph animation, of course)
But for your imported animation to works with a skeleton in UE4, they must have the same bone hierarchy. You can use the retargetiong tools to make an animation work with another skeleton but you will have to keep some similarity between the two skeletons." Zitat JoGoiA UnrealForum zu Mocap Animationen
Kurzbeschreibung der Dateiformaten:
File Formats
The area below contains sample motion capture data to download plus useful scripts. The data is provided in three different formats. They are *.amc/*.asf, *.c3d, *.tvd, *.txt. All files are stored zipped. Sample movies are 320x260.
c3d: Reconstructed 3D data from the Vicon IQ. Can be used in MotionBuilder, Maya or any 3D program to drive skeletal or other data.
FBX: The main export option for bringing the mocap data into MotionBuilder, Maya, Unity 3D, etc. This format allows saving mocap data or markers and/or sleleton (translation and rotation). FBX can also carry a mesh with image based textures or color per vertex, as well as virtual cameras.
bvh: Skeletal motion files created by attaching the c3d data to a bvh format skeleton in MotionBuilder. The bvh file defines both the skeleton and the motion data all in one file.
amc: Same as bvh except it is a different skeletal format
txt: Comma or space delimited files that are basically x,y,z translation data derived directly from the c3d data from the Vicon Blade software.
Zitat: https://accad.osu.edu/research…lab/mocap-system-and-data, 02,06,20
Hier sind auch noch ein paar Animation zu finden
Kann man für komerzielle Projekte benutzen
Edit: So schaut das Skelett aus
Jedoch muss man bedenken, dass Mocap Animation unterschiedlich aussehen, weil unterschiedliche Personen verwendet werden.
Und ja ich werde auch fast blind