Hallo, ich habe seit ein paar tagen diesen fehler "
Assertion failed: !IsGarbageCollecting() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2441] Unable to create new object: LandscapingInfos None.None:None.LandscapingInfos_0. Creating UObjects while Collecting Garbage is not allowed!
UnrealEditor_CoreUObject!StaticAllocateObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2440]
UnrealEditor_CoreUObject!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3516]
UnrealEditor_Engine!NewObject<AActor>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h:1405]
UnrealEditor_Engine!UWorld::SpawnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:658]
UnrealEditor_Engine!UWorld::SpawnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:438]
UnrealEditor_Landscaping!UGISFileManager::Init() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Landscaping\Source\Landscaping\Private\GISFileManager.cpp:45]
UnrealEditor_Landscaping!UGISFileManager::Cleanup() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Landscaping\Source\Landscaping\Private\GISFileManager.cpp:122]
UnrealEditor_Engine!FSubsystemCollectionBase::Deinitialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:195]
UnrealEditor_UnrealEd!UEditorEngine::FinishDestroy() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1279]
UnrealEditor_CoreUObject!UObject::ConditionalFinishDestroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1040]
UnrealEditor_CoreUObject!IncrementalDestroyGarbage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1814]
UnrealEditor_CoreUObject!IncrementalPurgeGarbage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1714]
UnrealEditor_CoreUObject!StaticExit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:4774]
UnrealEditor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UnrealEditor!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UnrealEditor!FEngineLoop::AppPreExit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6124]
UnrealEditor!FEngineLoop::Exit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4524]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:197]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
"
Wen ich Die unreal Engine Schliesse.