Diese Liste soll eine Übersicht über verschiedene Websiten, Bücher und Videos geben, die einem helfen können um ein besseres Verständnis über allerlei Sachen zu kriegen. Nicht nur auf die Ue4 bezogen sondern auch andere Bereiche von CG
-Guide to Digital Colours: https://hg2dc.com
- Website von Epic Games Principal Technical Artist Ryan Brucks: https://shaderbits.com
- Website von Elhoussine Mehnik (Ai Programmer Ubisoft): https://ue4resources.com
- Website von Tom Looman: https://www.tomlooman.com
- Fundamentals of Color Theory: https://en.99designs.ch/blog/t…derstanding-color-theory/
- Website von Sjoerd De Jong: http://www.hourences.com/
- CG from Scratch: https://www.scratchapixel.com/index.php?redirect
- Cheap Water Caucastic: https://medium.com/hri-tech/ch…stics-in-ue4-ee1d3ac0cae1
- Gerstner Waves: https://80.lv/articles/tutoria…ader-with-gerstner-waves/
- Laws of Ux: https://lawsofux.com/
- Glossary of Computer Graphics: https://en.wikipedia.org/wiki/Glossary_of_computer_graphics
- Game Developer Conference Youtube- Kanal : https://youtube.com/c/Gdconf
- Tipps Thread: https://twitter.com/i/events/1064095060319498240?s=21
- altes Interface back: https://twitter.com/houssineme…/1305193538817323011?s=21
- Game Ui Reference: https://www.gameuidatabase.com/
- random Tipp: https://twitter.com/highlyspam…/1328861144946143233?s=21
- fake fluid: https://twitter.com/shaderbits…/1268968994247249923?s=21
- Texel Density für Ue4: https://twitter.com/matt_cane_…/1354467224946409475?s=21
- C++ UE4 Guide: https://jip.dev/notes/unreal-engine/
- Of ue4 renders a frame: https://interplayoflight.wordp…w-unreal-renders-a-frame/
- Website von Sebastien Hillaire: https://sebh.github.io/
-Brian Karis Website: http://graphicrants.blogspot.com/
- Sebastien Lagarde: https://seblagarde.wordpress.com/
-http://wiki.polycount.com/wiki/Polycount
- Car Blueprints:https://www.the-blueprints.com/
- Game Cities: https://www.game-cities.com/
- Creating Video Game Cities: https://medium.com/@Konstantin…-game-cities-4cacb4cb83db
-https://www.gamasutra.com/blog…n_of_Videogame_Cities.php
bzw. https://www.gamasutra.com/
- Car Design: https://www.carbodydesign.com/…odeling-cars-in-polygons/
bzw. https://www.carbodydesign.com/
-Animation Guide 2d: http://lukehughesdesign.blogspot.com/
- IES Texture Philips: https://www.usa.lighting.phili…ture/photometric-data#led
-All about Texel Density: https://www.artstation.com/artwork/qbOqP
-Developer textures: http://scmapdb.com/wad:developer-textures
Bücher
- The Art of Game Design von Jesse Schell
- Game Mechanics: Advanced Game Design von Ernest Adams, Joris Dormans
- An Architectural Approach to Level Design von Christopher W. Totten
- Level Design: Concept Theory Pratice von Rudolf Kremers
- Better Game Character by Design: A psychological approach von Katharine Isbister
- Virtual Character Desing for Games and Interactive Media von Robin J.S. Sloan
- Creative Character Design von Bryan Tillman
- The How‘s and Why‘s of Level Design von Sjoerd De Jong
- Designing Sound von Andy Farnell
- Game Architecture and Design von Andrew Rollings und Dave Morris
- 3d automotive modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film von Andrew Gahan
- Practical Ui von Diana MacDonald
- Ux Fundamentals von Edward Stull
- Game Design Workshop von Tracy Fullerton
- Game Feel von Steve Swink
- the ultimate guide to videogame writing and design von Flint dill
- the animators survival kit von richard williams
-Stop Staring Facial Modelling and Animation done right von jason osipa
- ultimate game design von tom meigs
- Digital Animation bible von george avgerakis
Spannende Links
-https://www.polyphony.co.jp/publications/sa2018/
-https://gpuopen.com/learn/porting-detroit-1/
-http://www.jcgt.org/published/0010/01/01/
https://twitter.com/blacksquir…/1270552963388334082?s=21
-https://twitter.com/thevtran/status/1349417360843812870?s=21
-http://casual-effects.blogspot…aphics-pronunciation.html
-https://www.activision.com/cdn…f_Duty_Modern_Warfare.pdf
-https://diglib.eg.org/bitstrea…f14050/v39i4pp013-022.pdf
-https://666uille.files.wordpre…gytools-onlinevideos1.pdf
-https://www.designingbuildings.co.uk/wiki/Home
mehr folgt noch, könnt gerne noch Vorschläge machen